The KOMANDIR star, drawn on a failing vector channel

AI AIR DEFENCE NOW HAS A

KOMANDIR

AI Powered Command and Control Simulation for Any DCS Mission

coming soon

DCS WorldSAM commandGCI commandIncludes Skynet-IADS

More Than Meets the AI

KOMANDIR is more than agentic command of DCS air defences. It's everything necessary to substantially overhaul the AI's behaviour in a way that delivers the most convincing simulation of red air-defence doctrine possible in DCS. Accomplishing that meant building several firsts for the genre.

Tracks building across a radar sweepKOMANDIR includes the most comprehensive early-warning radar simulation to date in a consumer flight simulator: 2D and 3D radars with height-finder emulation, an earth-curvature horizon set by real antenna mast heights, terrain masking, per-type radar cross-section with aspect-dependent returns and Swerling target fluctuation, scan-period and beam-resolution effects, phased-array dwell and sector limits, Doppler notch and ground clutter, MTI and raw video, fades, false tracks and bearing-only strobes, coasting and track-quality grading, and every site fused into a single command-post picture, built from research into Soviet air-defence command-and-control systems such as Vozdukh-1M, ASURK and Vektor. Alongside it: command and control datalink mechanics, custom IFF emulation, an AI friendly-fire system (yes, really), threat-axis and missile-coverage awareness, period Warsaw Pact rules of engagement, and much more.

Raw radar video sweeping across the KOMANDIR scopeInformation has inertia, and command becomes legible to the player not just as actions but as reasoned decisions, auditable at a glance. The end result is astonishing. The theatre's air defences coordinate dynamically in a way that was previously only possible in highly scripted missions. KOMANDIR attaches to any running DCS mission through the standard mission-scripting interface and commands only the units you allow, so it coexists with your existing missions without ever breaking a pre-existing trigger or script. Just click and fly. You can find a comprehensive breakdown of the technologies in KOMANDIR here.

OBSERVE

A comprehensive physics-based EW radar simulation. Early-warning radar, contact grouping, an IFF ladder with real code rotation.

ORIENT

Doctrinally grounded and based on real tactics: PVO rules of engagement, corridor compliance, Red doctrine as it was flown.

DECIDE

LLM makes well-reasoned decisions from the information it's given. The LLM remembers a history of past orders, and their outcomes...

ACT

Theatre-wide, in real time. A fast deterministic tick times every spring, snap-shot and corrective order. This layer catches hallucinations.

AT A GLANCE

GND

Missile Forces

Includes walder's Skynet-IADS, adds custom engagement logic, and more

★Dynamically paired traps
★Ambush tactics
★Theatre-scale situational awareness
★Battery pre-cueing
★Kinematically aware envelopes
★Compromise-aware displacement
★Mutual support
★Fratricidal tendencies
AIR

Air Forces

Fully custom GCI that integrates tactical aviation into the air-defence picture.

★CAP stations
★Dynamic intercept geometry
★SAM/fighter procedural separation
★Fuel planning
★Flight plans and clearances
★Authentic PVO IFF ladder
★Radar discipline
★Declines bad chases

The console

What the commander sees via the radar simulation, and what you see of the commander. Live tactical map, SAM engagement zones, airspace corridors, GCI tasking, the commander's intent and reasoning as it changes. Displayed on a vector scope with VP-11 symbology, or a modern LCD-style display.

The KOMANDIR console in CRT scope mode
Command console · CRT scope mode · captured liveSAM sites · Radar picture · GCI tasking
Tactical map with SAM rings, corridors, hostile tracks and the SAM commander's intent card
Tactical map · commander intentReal-theatre basemap
The identification options tab
Identification · the IFF ladderOptions tab

HOW TO FLY

AVTOMAT Source
Free · source available

The whole deterministic layer: coverage solving, launch cueing and auto-registration, on any DCS install. Requires scripting experience; no commander (LLM) included.

KOMANDIR
Standalone app

One-click install. The command console, the commanders, and integration with the simulator with no scripting required. Bundled with a starting allowance of hosted commander hours.

Hosted
20 hours to start

Access to the KOMANDIR commander model, served with low latency for the mission loop. Billed only when you fly.

Host it yourself
Your hardware

The same weights on your own GPU through the KOMANDIR service, or a hardened self-hosted build for a squadron server that runs fully offline. Some set-up required; no usage limits, ever.

Pricing and the release date will be announced at launch. Follow this page.